Sackboy Creates DEATH BATTLE!

SackboySackboy Bio

Also known as: Sackgirl, Sackperson, Sackling, Sack Thing, Slick, Ace, Hotshot, Cloth Kid, Sackronaut and Sackers.
Gender: Varies, though is more referred to as a male.
Height: 8 cm.
Weight: Unknown.
Occupation: Knitted Knights of the Imagisphere.
First Appearance: LittleBigPlanet (2008).
Theme:

Or

Or

Background: The Imagisphere, a place made of all the creative thoughts, hopes, and ideas from everyone’s creative minds altogether, including you and I, of course! Each person’s mind creates their own Earth to house all their ideas and share them with others by embodying a happy and cuddly adventuring entity imbued with the power of creation known as a Sackperson, most commonly known as Sackboy.

Sackboy is the hero of Craftworld and a Knitted Knight of the Imagisphere, usually happy and likes to play around with other Sackpeople. He defends his world from dangers like the interdimensional negative force, the Negativitron, or the god of the Uproar, Vex. And when he’s not saving the day against evil, Sackboy usually goes with his friends and explores beyond the omniverse with even more adventures created by other Sackpeople, or even create his own levels for other Sackpeople to go in and have fun. So, have fun in the fantastic world of LittleBigPlanet!

Feats:

  • Embodies the player’s hopes and dreams and is their true and pure self.
  • Learned the basics of LittleBigPlanet from the King and Queen of the Garden.
  • Sent by Savannah’s Creator Curator, Zola and discovered that the crocs were scaring the buffalos.
  • Helped the Meerkat Mum in finding one of her sons, Stripy Tail.
  • Outran Frida’s Skulldozer and made her reunited with Don Lu.
  • Freed Uncle Jalapeño from his imprisonment by donating it with a bomb.
  • Defeated Sheriff Zapata, Jalapeño’s nemesis.
  • Defeated Mag’s longtime enemy, Ze Dude and his Bouncers as Ze Dude gives Sackboy a private jet to go to Grandmaster Sensei.
  • Defeated the evil Sumo that hijacked Grandmaster Sensei’s castle.
  • With the help from Flame-Throwing Cat, defeated The Terrible Oni.
  • Infiltrated the Collector’s war factory.
  • Freed every Creator Curator from their prisons made by the Collector.
  • Defeated the Collector and his machines but made him become friends with the Creator Curators.
  • Took down Metal Gear REX and Liquid Ocelot’s level making machine.
  • Defeated the East India Trading Company’s armada and Davy Jones’s Kraken.
  • Stopped Marvel villain’s machine cannon that was going to destroy all the moons in the LittleBigPlanet Community.
  • Found the Mystic, the first Creator Curator who is the keeper of the very first LittleBigPlanet idea.
  • Became a movie star celebrity.
  • Invited all the Creator Curators of the PSP version of LittleBigPlanet and solved their problems.
  • Passed Larry Da Vinci’s test and became a member of the Alliance.
  • Destroyed the Brainwave Machine corrupted by the Negativitron, Kling Klong.
  • Saved and built a Sackbot army for fighting against the Negativitron and ran away from the corrupt Copernicus.
  • Defeated the Meanie Attack Robot to defend Huge Spaceship but failed in protecting it.
  • When shrunken into a microscope size, defeated the Infection within Dr Herbert Higginbotham.
  • Destroyed the Negativitron and its heart and prevented it from destroying the Alliance and Craftworld.
  • Stopped the evil Dr Porkchop, although this was mostly a playtime thing.
  • Defeated the Cakeling and saved Victoria and the Sackbots from a village.
  • Defeated Warden Crumb and his Mech and retrieved the treasure for the Space Pirates to have, in exchange, they remade his spaceship.
  • Saved the Justice League and defeated Lex Luthor and his Mecha-Lex and imprisoned him along with other DC villains, twice.
  • Became one of the members of the Justice League and can call in the Justice League by using a communication device made by Cyborg.
  • Completed his training with Colonel Flounder and defeated his creation, the La Marionetta.
  • Destroyed the Hollow’s Driller Thriller.
  • Found and defeated MegaBrain, who after its defeat, gave Sackboy where the Puppeteer.
  • Collected all the parts for the Unbelievable Otis’ cannon.
  • Stopped the Hollows, found the real Puppeteer and restored joy in saving Craftworld.
  • Stopped the Firepede from burning the forest in Eve’s Asylum.
  • Defeated the Trash Monster and made the Hoard allies.
  • Defeated Nana Pud’s Heartless Tin Man, only to realise that Newton was using Sackboy to release the three Titans.
  • Found Oddsock, Toggle and Swoop and grouped them back together.
  • With the help of Oddsock, Toggle and Swoop, saved Bunkum and defeated the Three Titans.
  • Defeated The Banana Bandit and Vexed Mamapede when visiting the Colossal Canopy.
  • Defeated the Ruffled Ruffian in the Kingdom of Crablantis.
  • Defeated the Electric Whirlwolf and Vexed N.A.O.M.I in the Interstellar Junction, restoring the real N.A.O.M.I back to normal from Vex’s virus.
  • Stopped and defeated Vex multiple times, even when he was amped by the Topsy Turver and saved the Imagisphere.
  • Defeated Vex multiple times, even when he was amped by the Topsy Turver and saved his friends from Loom.
  • Stopped the remnants of Vex’s Uproar from corrupting the Wonderplane.
  • Explored millions of adventures and races.
  • Appeared in PlayStation All-Stars Battle Royale, in which he defeats Big Daddy from Bioshock and Polygon Man and later gained the latter’s power. (Non-Canon)

Physicality:

Game Ending Humpty Dumpty

Strength:

  • Can push soft objects.
  • Pushed Humpty Dumpty off the wall.
    • Can even lift him up with the Grabinator.
  • Easily push a cow off a cliff.
  • Can destroy trucks and tanks by stomping on them.
  • Capable of breaking blocks.
  • Can push barrels.
  • Grabbed a giant egg above his head.
  • Can slap away a screw larger than himself.
  • Can harm the Negativitron and destroy his heart, who would’ve laid waste to the Imagisphere if not stopped.
  • Slapped and defeated Vex, who turned the entire Imagisphere into a nightmarish omniverse and defeating him restored the Imagisphere back to normal.

Run Sackboy Run

Speed:

  • Outran the Skulldozer.
  • Outpaced a fiery ball.
  • Can sprint across wooden planks.
  • Dodge a sword swing from Terrible Oni.
  • Dodged a giant icicle.
  • Dodged missiles.
  • Reacted to signs trying to hit him.
  • Evaded meteors from Magneto.
  • Dodged marshmallows made of plasma.
  • Fast enough to outpace the Copernicus.
  • Jumped over a fire blast.
  • Dodged lasers from the Negativitron.
  • Fast enough to defend himself before a rocket ever got the chance of killing him.
  • Outran the Negativitron, who was able to keep up with Huge Spaceship, which was travelling across the Cosmos.
  • Can perceive anyone using the Fast Forward Weaponator, which hurls racers through time and space.

planet go boom

Durability:

  • Withstood two planet-size explosions.
  • Survive falling from high heights.
  • Shook off signs hitting him.
  • Withstood a ball of fire.
  • Crashlanded in multiple areas with no scratch.
  • Survived a space station exploding on him.
  • Was unharmed after being hit by the Boxing Glove.
  • Was alright when crashing into a spaceship.
  • Crash into a meteor when he was launched by a cannon.
  • Was alright when he was hit by a bomb’s explosion.
  • Tanked a fire projectile in the face.
  • Can take a slap from the Hoard, who are capable of depleting the Imagisphere.
  • Ironically, survived being squished.
  • Ironically, survived getting electrocuted.
  • Ironically, withstood falling into a spike pit.

Powers & Abilities

Imagisphere

Imagisphere:

  • A metaphysical ever-expanding omniverse that is made by the creative thoughts and ideas from the minds of every single creature in the entire omniverse, including you.
    • Ideas and imagination are made of pure energy, which has been explained that energy never dies and the Imagisphere has held countless Craftworlds, moons and its infinite space.
      • In other words, the Imagisphere and Sackboy’s existence are conceptual in nature.
  • Without the Pods or Checkpoints, Sackboy can be sent back to the Imagisphere and come back from death.
    • Because of this, not only must the enemy have to destroy the Imagisphere to kill Sackboy for good, they must also destroy the Uproar as Vex stated “As long as there are dreams, there will be nightmares.”
      • Dreams being the Imagisphere, while nightmares are the Uproar.

Creative Intelligence

Creative Intelligence:

  • Sackboy is considered to be the most creative thing in the omniverse, which perfectly fits considering that he is the literal embodiment of imagination.
  • Can he easily make advanced technologies like time machines and alter the Sackbots’ system.
  • Should be comparable, if not, above some of the Creators Curators like Newton and N.A.O.M.I.
    • Newton is capable of making a Dimensional Doorway and a weather machine despite being a Popit Academy drop-out, and N.A.O.M.I. is a supercomputer of an entire interstellar civilization and made time travel to… toilets and virtual reality suites.
  • Smart enough to learn new skills quickly as Creator Curator, Grandmaster Sensei taught him many martial arts.
  • Learnt to pilot Avalon’s weapons to the point of passing Avalon’s Advanced Armaments Academy with an A (for Avalon).
  • Sackboy has beaten N.A.O.M.I. despite being a supercomputer and having to deploy her Anti-Sackboy Measures against him.

Popit

Popit:

  • The source of Sackboy or any of Sackperson’s problem solving.
    • Accessing these creative powers and making Sackboy all-powerful and god-like is due to the Popit literally being charged with astounding creative power.
  • Can concentrate hard enough to pop into nothingness and come back to the nearest checkpoint he reached.
  • Can use the Popit Cursor to carry objects or a person, change the sizes, increase speed, turn anything invisible, duplicate or delete them.
    • Can glue onto two objects together.
    • Can alter a brain’s mindset, by following or staying away from him.
  • In his Goodies Bag, gives him a wide collection of objects and materials he has collected.
  • The Tools Bag contains connectors, logic, power-ups, hazards, creature parts and sounds.
    • Can cover an object in electricity, fire, gas or plasma.
    • Can change the object’s material with the Material Changer.
    • Character Teleporter allows either just him or others to its destination.
    • The Physics Tweaker can change an object or person’s physical properties, like its weight, making it non-physical or unseeable.
    • Anti-Gravity Tweakers can control the gravity of an object.
    • The Material Tweaker can make materials bounce, nigh-indestructible, frictionless, sticky or climbable.
    • The Kill Tweaker allows Sackboy to instantly kill his opponent.
    • The Destroyer gadget allows Sackboy to either have his opponent turn into confetti, dissolve, shrink so small they die, explode in Killer Queen style, fade/disappear from existence, turn into goo or be vaporized.
    • The Controlinator lets him control objects and machinery.
    • Can use Capture Object to copy an already existing object.
    • Can make objects non-physical.
  • Global Controls allows Sackboy to change the landscape.
    • Capable of altering an area’s lighting and colour, making it dark or adding some fog.
    • Can alter environments into an entirely different area with no problem.
    • Can change day times into night times.
    • Can raise or drain the water levels.
    • Can make terrains out from the ground, remove them or make holes on the surface.

The Touch

The Touch:

Costume Dash

Costume Dash:

  • Sackboy’s level 1 super move from PlayStation All-Stars Battle Royale.
  • Activates his Popit and changes his appearance to three PlayStation characters.
    • Nathan Drake from Uncharted swinging with a rope while kicking, Cole MacGrath from inFAMOUS leaping and using his Amp, and PaRappa the Rapper jumping upward while riding on PaRappa’s skateboard.

Bad Guy BBQ

Bad Guy BBQ:

  • Sackboy’s level 2 super move from PlayStation All-Stars Battle Royale.
  • Also named Coal Catastrophe.
  • By using his Popit, he brings out flaming coals and drops them on top of his foes.

Prize Bubble Roundup

Prize Bubble Roundup:

  • Sackboy’s level 3 super move from PlayStation All-Stars Battle Royale.
  • Sackboy activates his Popit to turn his opponents into bubbles that allow him to pop them.
  • Can also summon dozen of bubbles filled with items and points.

Boxing Glove Sticker Surprise

Boxing Glove Sticker Surprise:

  • Sackboy grabs the opponent and activates his Popit just to summon a boxing glove sticker, leaping over as the fist hits the enemy.

Anvil Sticker Surprise

Anvil Sticker Surprise:

  • Sackboy grabs the opponent and activates his Popit so he summons a giant anvil sticker to crash on top of the foes.

Spiderweb Sticker Surprise

Spiderweb Sticker Surprise:

  • Sackboy grabs the opponent and throws the enemy up just for the Popit to create a spiderweb sticker to trap them.

Missile Jammer

Missile Jammer:

  • Allows Sackboy to passively deactivate missiles and make them explode before they have launched.

Hover Mode

Hover Mode:

  • Allows Sackboy to fly freely wherever he wants to go.
  • Can go through materials and walls in this mode.
  • Can exit out of the Non-Imagisphere, a dimension made of anti-imagination.

Time Manipulation

Time Manipulation:

  • Can control time by pausing to stop it, rewinding to go back or fast-forwarding it, though that’s only when Sackboy has already rewind time.

Cosmic Sense

Cosmic Sense: 

Immersion

Immersion:

Techniques and Other Abilities

Techniques and Other Abilities:

  • Sackboy along with many other Creator Curators and Sackpeople share the same unique physiology that gives him other abilities and techniques.
    • Dash: Can fling himself to travel much faster than before while in midair or on the floor.
    • Wall Jump: Can jump between walls to another and can slide down on them.
    • Climbing: Self-Explanatory.
    • Flutter: In his attempt to copy Yoshi’s Flutter Jump, he prolongs his fall and temporarily keeps himself airborne by rapidly moving his legs.
    • Roll: For every 3D platformer, Sackboy rolls around, he can stun the enemy if he hits them.
    • Nosedive: While in midair, Sackboy dives down to attack anyone below.
    • Spin: Moves and twirls around while slapping away foes.
    • Self-Sustenance: Can breathe in both the vacuum of space and underwater, though the latter is inconsistent as he can either breathe for a limited amount of time or outright die by touching the water.
    • Time Manipulation Immunity: Not only is he capable of controlling time but can resist time being manipulated as other Sackpeople can resist each other’s ability to time stop.
    • Power and Conceptual Absorption Resistance: Even when Vex absorbed a great amount of Dreamer Orbs for his Topsy Turver, the orbs are still a part of Sackboy and can also resist Negativitron absorbing creativity.
    • Fear, Chaos, Corruption, Madness Mind Manipulation Resistance: Can resist Vex’s Uproar and its effects, a power made of nightmares, fear, dread and chaos that can corrupt anything, drive anyone into madness and mind controls creatures to the Vex’s will.
    • Emotion Manipulation Resistance: Can continue fighting even when he’s bursting in tears, aggressively angry or scared shitless and can resist his joy being extracted by the Hollows’ extractor.
    • Possession Resistance: Should be comparable to creators like Newton, who broke out one of the Titan’s possessing him.
    • Transmutation Resistance: Can break out Vex’s curse that turns him into a brute.
    • Acausality and Void Manipulation Resistance: Sackboy should be comparable to the Mystic, who predates linear time.
    • Probability Manipulation Resistance: Won against Vex in Wheel of Uproar, in which he used his powers to make sure Sackboy didn’t get a prize.

Equipment/Weapons:

Pod

Pod:

  • Sackboy’s home where he relaxes, while also being used to travel to other Craftworlds and summoning other Sackpeople.
  • The computer that allows him to travel changes its appearance, ranging from a PS3 controller, to a PS Vita, or the PS4 controller.
  • Comes back to the Pod when all his lives for a checkpoint are gone and killing himself within the Pod brings him back here.

Checkpoints

Checkpoints:

  • A door that allows Sackboy or another Sackperson to come back to life.
  • Can use them to travel to a different world.
  • Once all lives are gone, Sackboy returns to his own Pod.
    • Though, he can always regain his lives by collecting them.
  • Can heal the damage that dealt him by reaching a new checkpoint.
  • There are three different types of checkpoints Sackboy has
    • Normal Checkpoint: Holds up to four lives.
    • Double Checkpoint: Holds an eight amount of lives.
    • Infinite Checkpoint: Holds an infinite amount of lives and can always come back unless the checkpoint is destroyed.

Dreamer Orbs

Dreamer Orbs:

  • Spheres that are packed with pure creative energy straight from the Imagisphere.
  • With the right amount of Dreamer Orbs to merge, it can dispel barriers made of the Uproar.

Jetpack

Jetpack:

  • Gives Sackboy flight while equipping it.
  • Can increase his speed faster.

Paintinator

Paintinator:

  • Sackboy’s first offensive far-ranged weapon.
  • Shoots out paint that is powerful enough to destroy cannons, tanks and even damages Metal Gear REX.

Grappling Hook

Grappling Hook:

  • Alternatively called the Clawstring.
  • This power-up allows Sackboy to shoot a hook to grapple onto hard-to-reach and swing to a different platform.

Grabinator

Grabinator:

  • Lifts heavier objects or objects bigger than him.
  • Can use it to suplex his enemies.

Creatinator

Creatinator:

  • A helmet that fires whatever item Sackboy wishes.
  • Can shoot plasma, fire, water, electricity, missiles, bombs and other objects. Such as the things below:
    • Cakinator: Launches a cake that sticks onto a wall, if anyone walks or is hit by the cake they’ll get themselves damaged.
    • Lightning: Shoots a flash of supercharged lightning of electrons.
    • Positivitron Beam: Fires out beams made of positive energy, very effective against beings made of negativity.
    • Odd Rocket: Fires a remote-controlled robot, when it gets closer to its opponent, it’ll explode.
    • Cloning Hat: Can shoot clones of Beaker from the Muppets.
    • Meltinator/Heat Ray: Shoots a burst of heat energy that can go through gratings and melt ice.

Brain Crane

Brain Crane:

  • A device made by Victoria von Bathysphere.
  • By equipping it, can telekinetically lift anyone or object with his mind.

Hero Cape

Hero Cape:

  • By wearing it, gives Sackboy the ability to glide to faraway areas.

Bounce Pad

Bounce Pad:

  • Gives Sackboy an extra boost, launching him into the air.
  • Can be tweaked to reach higher heights.
  • Can pull out a Bounce Pad by reflecting the projectile.
  • Can also launch him or his opponent a few meters away.

Air Shooter

Air Shooter:

  • Can summon a fan capable of blowing the opponent or attacks away.

Electric Panel

Electric Panel:

  • Places an electric chip with his Popit beneath the opponent’s feet, electrocuting them.

Digital First Mate

Digital First Mate:

  • Given by Captain Wiseduck, it is a device with a computer A.I. which:
    • Can show the map and observe an area.
    • Can hack into and bypass security doors.
    • Can see invisible attacks, lasers and enemies.
    • Can open up spatial wormholes to travel through certain areas.

jl communication device

Justice League Communication Device:

  • Given by Cyborg, it allows Sackboy to call the Justice League to aid him in helping him against his foes, summoning heroes like Superman, Batman, Wonder Woman, the Flash and Green Lantern.

Weaponator

Weaponator:

  • A weapon from LittleBigPlanet Karting that gives Sackboy any item randomly, utilizing it as both an attack and a shield.
  • They can be used for customized abilities but we’re listing down what the Weaponator has shown in the main story mode:
    • Battle Red Seeker: Fires a red missile out, that homes on the opponent.
    • Blue Rocket: Rides a massive blue rocket.
    • Boxing Glove: Rides a giant red boxing glove rocketing through the area.
    • Fast Forward: Boosts Sackboy’s car faster than time and space.
    • Flash Bang: Launches a missile that stuns his enemies.
    • Leader Seeker: Fires a blue missile that electrocutes his foe.
    • Lightning Bolt: Fires a stream of electricity at lightning pace.
    • Mine: Summons a mine behind him.
    • Red Seeker: Launches three red rockets.
    • Shockwave: Creates an electric barrier around him.
    • Straight Shot: Releases a green missile bouncing walls and will only explode if it hits its opponent.
    • Triple Mine: Fires three mines behind his back.

Pumpinator

Pumpinator:

  • A handheld shaped like a hairdryer that blows the air to reflect enemy projectiles and suck in air to bring objects close to him.

Blink Ball

Blink Ball:

  • Fires a ball into a material that teleports him near to the teleport material.
  • However, he needs to aim for the right material to teleport.

Hook Hat

Hook Hat:

  • A helmet that holds the rail above Sackboy via hook.
  • He can leap out of the rails to another.

Boost Boots

Boost Boots:

  • Also known as Rocket Boots.
  • Launches Sackboy while in mid-air.
  • Can recharge it if he touches a Boost Refresher.

Tea Tin

Tea Tin:

  • A tea tin that kept and contained the Titans locked.
  • It is mostly used to seal away enemies in the tin while keeping the lid closed.
  • Though, it’s mostly used when the enemy is defeated.

Velociporter

Velociporter:

  • A portal Sackboy can go through as long as they both have the same colour.

Hoverboard

Hoverboard:

  • A hovering device that allows Sackboy to ride on it.
  • Is able to grind on rails.
  • Can perform skateboarding tricks.

Auto-Shield

Auto-Shield:

  • By losing his life, a Sack Fairy revives him and creates an energy dome that kills anything in Sackboy’s path.

glider

Glider:

  • A hang glider that Sackboy allow him to glide forward and holds a rocket that delays Sackboy and the Glider’s fall.

Whirltool

Whirltool:

  • A bladed boomerang that can be thrown at a variety of targets and returned back to Sackboy.
  • It can cut through enemies, pillars of spikey flora and teleport Sackboy if it hits a teleport material.

Plasma Pumps

Plasma Pumps:

  • A pair of high velocity, instantly rechargeable gloves and boots that Sackboy hovers for a short time and can rapid-fire plasma and charge for a more powerful charged attack.
  • It can destroy digital viruses with one shot.

Umbrella

Umbrella:

  • An average umbrella that slows down Sackboy’s falls.
  • Gives him an extra jump.

Assistance Copter

Assistance Copter:

  • By using a flare, Sackboy can summon a flying Assistance Copter to pick him up and put him anywhere.

Sackbots

Sackbots:

  • First made by Victoria von Bathysphere to fight for the Alliance against the Negativitron and his forces, Sackbots are wooden, robotic versions of Sackpeople that can be programmed by Sackboy to do whatever he commands.
  • They can be equipped with power-ups and abilities as long as Sackboy grants it to them.
  • Can be either large or small and aid him against his opponents.
  • Sackboy can implant a controller on a Sackbot to obviously control it, like an armour suit with powers.
  • If they are covered in either fire, plasma or electricity, they are immune to these hazards.
  • Can change their appearances into either Oddsock, Toggle and Swoop.

Powerup Pedestal

Powerup Pedestal:

  • Gives Sackboy a unique powerup or equipment different compare to his pre-existing equipment above.
  • He can make any weapon with it, ranging from pre-existing weapons like the Master Sword and Dragonslayer, or original and unique weapons.
  • Due to it being Sackboy’s most versatile, here’s a video on how it works.

Vehicles:

Paper Arrow

Paper Arrow:

  • Sackboy’s main racing kart that he got from a Hoard that tried to ram him over.
  • Can somehow jump and can slap his opponents from the sides.
  • Can change his kart’s suspensions to many different types
    • Dragster: Replaces the back wheels with bigger wheels for drag racing.
    • Hover: Replaces the wheels with hover pads for the kart to float.
    • Low Rider: All wheels of Paper Arrow are small.
    • Tank: Replaces the wheels with a continuous track on both sides.
    • Monster Truck: Gets massive wheels to overpower his opponents.

RoboBun

RoboBun:

  • As the name implies, it is a robotic rabbit that relies on leaping through the air and specialises in stomping on top of the enemies.

MechaPup

MechaPup:

  • A house-trained robotic dog that simply walks and jump, while capable of unleashing sonic barks to push blocks and enemies.

Hamstertron 2000

Hamstertron 2000:

  • A robotic oval hamster that rolls around and can attack by dashing at foes.

Bee 2.0

Bee 2.0:

  • A robotic bee that can fly anywhere and can fire H.O.N.E.Y. cannon blasts.

S.H.I.E.L.D. Interceptor

S.H.I.E.L.D. Interceptor:

  • An interceptor from S.H.I.E.L.D. used against a Chitauri invasion.
  • Armed to the teeth with primary guns to shoot enemies with the following being.
    • MKIII Gatling Gun: A high rate of bullets but with low accuracy.
    • S44 Wave Cannon: A short-range burst of energy that blows away foes easily.
    • VS20 Halberd: A high-speed plasma bolt.
  • It is also filled with many of Marvel’s superheroes’ powers Sackboy can use in a fight. Note, there are still 4 powers I left because I either couldn’t find what it does or find its official name in the game.
    • Repulsor Missiles: Based on the Invincible Iron Man, these two missiles home onto their enemies and denote them.
    • Phoenix Barrier: A barrier made from the Phoenix Force that allows healing the interceptor by absorbing attacks.
    • Teleport: Self-Explanatory.
    • Adamantium Claws: Based on Wolverine, the interceptor can slash the enemies zigzagged.
    • Hulk Smash: Based on the Incredible Hulk’s Thunderclap, the interceptor can release a green defensive shockwave.
    • Webbing Ball: Based on the Spectacular Spider-Man’s webs, the interceptor drops a huge wrecking ball made of webs and can release the ball if Sackboy wants to.

Allies and Summons:

  • Sackboy’s mentor, Scarlet, stated Sackboy is capable of calling his allies’ help if he wants.
  • Should all share most of the same Popit and creative abilities as Sackboy.

Knitted Knight

Knitted Knights:

  • An ancient team of knights that protect a Craftworld from a different world and share the same purpose of fighting against Vex and the Uproar as Sackboy’s Craftworld.
  • Should share all the same abilities and weaponry as Sackboy has.

Oddsock

Oddsock:

  • One of Bunkum’s heroes, a quadruped sock that runs faster than Sackboy.
  • Sackboy can ride on top of Oddsock.
  • With its power-up, the Springinator, it is attached to its behind and bounces.

Toggle

Toggle:

  • Another hero of Bunkum.
  • They can turn either a big strongman who exceeds in strength and can use their weight to crush.
    • Or a smaller version of themself that can go through small gaps or walk on water.

Swoop

Swoop:

  • The third and last hero of Bunkum.
  • Swoop is an avian sack that relies on their wings to fly or glide and can pick up objects with its talons.

Sackboy weakness

Weaknesses:

  • Is a pacifist for the most part.
    • Though, it hasn’t stopped him from killing villains like the Negativitron.
  • Has been fooled despite being very intelligent.
    • Vex have been shown to manipulate him to fall into their traps.
  • While he is definitely capable of making anything, it mostly takes time to fully complete his creations.

Sackboy overall

(“Do not take lightly your hopes, your ideas, your fantasies. Let them grow. Nurture them. Then your wildest imaginings will soon trip the dream fantastic, soaring into the Wonderplane and spreading into something altogether… magnificent. And perhaps you’ll see them again the next time you visit LittleBigPlanet.”)
– LittleBigPlanet Narrator

Leave a comment